OVERLOADED Pewter belt buckle

  • Modeling a cast pewter belt buckle from original art ©   from the band OVERLOADED

  • Some work of this type benefits from using raster to vector conversion software, in this case all that was usable was the text and that still needed much clean up. So used the art as a background in Rhino3D and traced the main lines. Usually far faster and easier than fixing a conversion even if at the begining it seems a rather daunting task. Modify these lines to get some of the desired depth and build surfaces. The new UDT tools in Rhino3D ver 4 proved very useful for adjusting the final shapes, especially fitting the star flowing from under to over the skull. In many places the definition of features depends mainly on depth and I only had a few millimetres to work with.

  • Once I was reasonably happy with the results I added vertical walls. They aren't needed for milling but a render of dis-jointed surfaces floating in space is difficult to understand. An emailed render and a bit of back and forth and the design was finalised
      
overloaded art
   

Final Render

  • There were not too many changes required, mainly just the consideration of a couple of finishing options and a distortion to better fit a belt buckle format

overloaded render
Finished Buckle

  • I did not cast the final pewter. Silver, gold, and pewter do not belong in the same workshop, a speck of pewter will cause much grief when hard soldering gold or silver. I milled it in a high temperature plastic resin, and hand finished the model. Another client who specialises in pewter casting made the molds, casted and finished the buckles. Here is a sample of the final result.


   








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Copyright © Jeff Demand 2008